Electronics

Thick As Thieves, Co-Op Stealth Game From Deus Ex Creator, Gets Pricing and Developer Deep Dive

Thick As Thieves, Co-Op Stealth Game From Deus Ex Creator, Gets Pricing and Developer Deep Dive
Thick as Thieves, an upcoming stealth co-op game from Deus Ex creator, Warren Spector, has been out in the open for a while now, with a release date set for May 20, and it was revealed long ago that it would be a stealth PvE co-op experience, but OtherSide Entertainment and Megabit Publishing, the studios behind the game, have just divulged more information about the game. First off, the price has been set at a very inoffensive $4.99/£4.99/€4.99, although it’s likely that there will be regional pricing at play in other markets. Secondly, a gameplay walkthrough has been published to Megabit Publishing’s YouTube channel, giving players a fairly in-depth look at the stealth, traversal, and progression mechanics, among others. Thick as Thieves is designed to be played as a single-player game or in a team of two players, and the game is set in an alternate history version of the early 20th century that features everything from magic and early technological innovation to eldritch horrors. The game will launch on Steam on May 20, 2026.

Thick as Thieves will drop players into Kilcairn as a stranger just joining the thieves’ guild and looking to make a name for themselves. There are two playable characters, each with their own specific abilities, strengths, and weaknesses, although only one will be available to players with the other hidden behind an in-game unlock. The core gameplay, as you may have already guessed, revolves around players taking on and completing heists in the town of Kilcairn. In order to complete these heists, players will need to sneak through highly patrolled areas, solve environmental puzzles, and pick locks to gain access to forbidden areas. The gameplay walkthrough showed off a number of interesting mechanics, like the dynamic stealth and detection systems that force players to think on their feet and avoid making too much noise, and the various ways players can manipulate their surroundings and enemy NPCs to misdirect and trick them in order to get past—including distracting guards and shrouding the room in darkness by turning off lights, or using gear to lure the guards away entirely. The gameplay is designed to be highly replayable, with each heist offering players different choices and routes to explore. The Thick as Thieves gameplay walkthrough follows.

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