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Star Wars: Fate of the Old Republic Director Hints at Tight, Focused Experience: “Bigger Isn’t Better

Star Wars: Fate of the Old Republic Director Hints at Tight, Focused Experience: "Bigger Isn't Better

Star Wars: Fate of the Old Republic has been out in the open now, with the game’s director, Casey Hudson, formerly of BioWare, promising a pre-2030 launch in late 2025. Now, in a recent statement to Bloomberg about the upcoming game and a recent investment by NetEase veteran, Simon Zhu, Hudson has commented on the both the development process and scope of Star Wars: Fate of the Old Republic. Critically, Hudson says that “bigger isn’t necessarily better,” and explains his aversion to drawn-out games, saying that “if I’m excited about a game, and then I find out it’s 200 hours long, even if I have no ambition to actually finish it, I wonder, if I put 20 hours in, will I even be out of act one?”

Hudson added that there will be ways to extend your fun in Fate of the Old Republic via replayability and alternative storylines that can be explored in subsequent play-throughs. He also commented on the development process, stating that “making games that take five or seven years—none of us want to do that,” reiterating his previous commitment to a pre-2030 release for Fate of the Old Republic. On the topic of generative AI, Hudson had harsh words, calling the tech “creatively soulless,” and rejecting its use in the game design and development process. The new Star Wars game will be receiving funding from Simon Zhu’s newly announced holding company, GreaterThan Group, which was officially announced on May 12, 2026, and has a $40 million bank balance with another $60 million in funding commitments from “gaming and tech entrepreneurs.”

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