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Sega Steps Back From F2P GaaS Amid Struggling Profits, Diverts Dev Resources to “Full Game” Development

Sega had reportedly budgeted as much as $882 million for the development of the aforementioned “Super Game,” and it was expected to bring in over ¥100 billion ($634.5 million converted). Following the game’s cancellation, Sega says it will “review the positioning of the pillars for medium- to long-term growth” by lowering the priority of some free-to-play games. By lowering the GaaS development priority, it will be able to transfer over 100 personnel to its “Full Game” development team, meaning it will focus on more traditional game models, such as single-player narrative experiences for the upcoming year. Sega expects to increase Full Game sales going forward, although it still expects to see losses widen in the next year as a result of increased up-front investment in game development.











