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Control Resonant Will Rely on Build Diversity and Experimentation for New Game Plus

Instead, in Control Resonant, when players have finished the game and start a new playthrough in the same save, the game changes how the player and enemies interact, but players keep many of the upgrades they’ve earned—Aberrant upgrades, health improvements, supernatural abilities, talents, and artifacts will all still be there. “One of the goals for New Game Plus is to give players more room to experiment with builds that weren’t possible during the first playthrough, as you cannot unlock everything in your arsenal in one go,” Remedy explains. For starters, the player character has an extra artifact slot that allows for both increased damage output and more build diversity, and players will be able to equip more than one combat ability from the same boss for new synergies. The game also unlocks more artifacts and crafting options, making it easier to adapt builds to different scenarios and tougher enemies.
The enemies in New Game Plus will also be both more powerful and more complex. Remedy directly calls out new boss behaviors that force players to rethink how they approach a boss and increased stakes and pressure that add to the challenge. Control Resonant will still be receptive to a multitude of approaches in New Game Plus, but success in the second playthrough will require players to understand the game’s systems and progression more than the first.











