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Xbox Gaming CSO Pitches Ads in Games as “Affordable Alternative”

Despite his enthusiasm about the idea of ad-supported gaming experiences, Ball notes that he “has nothing to report on Microsoft’s plans” regarding ad-supported gaming experiences. He is also careful to note that if such a strategy is adopted by Xbox, it would need to be in a way that doesn’t interrupt gameplay. He went on to note that “The question is not ‘Can we cram ads in everything?’ The question is, ‘Are there opportunities that allow the people who can’t afford, or wouldn’t try, to have an onboard to our properties and franchises?'” Following the interview, Ball posted on X to clarify what he meant in the interview, stating that “ads should be used to offer more affordable alternatives alongside today’s ad-free experiences, in the hopes more could play as a result. Similar to how Netflix and Disney+ have ad-tiers with all the same content, but at half the price or so,” and that “I personally believe interrupting gameplay experience would be bad.” The apparent implication here is that any ads would be in places like loading screens, pause menus, and console home pages—parts of the Xbox experience that aren’t in-game.











