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Valve Addresses Steam Machine Delays: “Obviously, We’re Bummed”

Despite this somewhat pessimistic outlook, Yang also says that Valve is still aiming for competitive pricing on the Steam Machine: “You know, it’s unavoidable that it will impact basically anything we make that has any of those parts in them. So we’re doing our best to make sure that we can make the product and have it still available at as good and competitive a price as we can.” It also seems as though Valve didn’t expect the memory price hikes and shortages to be quite so steep and severe, as Cardinali explains that “you’re, like, right there, and then you have this whole challenge thrown at you last minute. It’s frustrating. But yeah, we’re working our hardest to get resolution there.” Yang also commented that, even though it was expected that all three hardware products would launch around the same time, Valve knew that the Controller might launch ahead of the Frame and Machine, stating that “we knew that there was some chance that schedules would move, and we would just ship them when they were ready,” and he again confirms that Valve was not prepared to launch the Steam Machine without launching the controller first or at the same time.











