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Blind Test Shows Gamers Prefer NVIDIA DLSS 4.5 Over AMD FSR 4.1

Similar to the previous test, the ComputerBase team conducted the comparison using videos labeled with three options, without revealing which rendering method was used, to ensure a fully blind test. This resulted in a community verdict with two notable outcomes. First, NVIDIA’s DLSS 4.5 remains the leader in image quality, with 6 out of 7 games showing the best results using DLSS 4.5. The only game where AMD’s FSR upscaling came out on top was Resident Evil Requiem, where DLSS 4.5 placed second behind FSR 4.1. Overall, DLSS 4.5 is seen as providing sharper visual details and more consistent frame generation compared to AMD’s FSR upscaling.

However, it’s important to note that AMD has made significant improvements from FSR 4.0 to the latest FSR 4.1 version, nearly matching NVIDIA’s technology and even surpassing it in one game. This indicates that AMD is on a promising path of improvement, and future FSR versions might achieve visual parity with NVIDIA’s current DLSS 4.5 technology. Gamers are increasingly preferring DLSS 4.5 outputs over native rendering, and future techniques like neural rendering will elevate this further. Revisiting this testing in the future will be intriguing to see how neural rendering is perceived and which platform integrates it best.











